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About ACE 2005

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Introduction -- English version

The field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial / business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing.

The purpose of this conference is to bring together academic and industry researchers, as well as computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment.

Prospective authors are now invited to submit Papers/Posters/Demos electronically via the conference website:
http://www.ace2005.org by 15th February 2005

In addition companies wishing to exhibit their products in this exciting forum should apply by viewing the web page:

ACM, the world's leading computer science society will be publishing all accepted papers, and the ACE2005 is an official in-cooperation conference ACM SIGCHI.

The following, non exclusive, topics are called for:
Computer Entertainment and: Art and Media, Augmented / Mixed Reality, Avatars and Virtual Action, Evolutionary Platforms / Hardware, Graphics Techniques, Haptics, Interfaces, Military Training / Simulation Applications of Games, Mobile Entertainment, Mobile Phones, Narratives, Networking, New Genres, New Standards, Novel Hardware Devices, Physics / AI, Social Computing, Sound and Music.

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