This workshop focuses on our living environment as fields of entertainment computing. Conventional entertainments come with specific media. Along with maturing of ubiquitous computing technologies, our daily life comes to kinds of media, which can be enhanced by computing. So, it is time to enrich daily lives with mindful experiences. We aim to design mindful experiences in daily lives with entertainment computing techniques, which can be found in digital games and other entertainments. Some of them are known as gamification techniques which drive people's behavior. But there are much more other than them. For example, arrangements or directions in entertainment works do not change player's behaviors but change minds and qualities of experiences. Background music enhances fun of movies or digital games and brings deeper affections. Widgets in digital games, or craft works of visual artists, bring pleasure of handling to the players. Most entertainment works are inlaid with all kind of techniques and they realize entertaining. This workshop focuses on such ideas, trials and potentially related science and technologies.
Announcement of the program and the discussion session; Ideas for the discussion session can be put on a board and will be organized during the presentation sessions.10:03-10:50 Paper presentations 12+3 min. for each
Presentations of discussions