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Full Papers

Paper Title

  Author List

F1: Tools for Communication
RoCoS: Room-based Communication System and Its Aspect as Development Tool for 3D Entertainment Applications   Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada
An Interactive Support Tool to Convey the Intended Message in Asynchronous Presentations   Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens
Multimodal Interaction with Speech and Physical Touch Interface in a Media Center Application   Markku Turunen, Aleksi Kallinen, Iván Sánchez, Jukka Riekki, Juho Hella, Thomas Olsson, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo
F2: Studies on Social Media
Where everybody knows your Game: the Appeal and Function of Game Cafes in Western Europe   Brian Gajadhar, Yvonne de Kort, Wijnand IJsselsteijn, Karolien Poels
Getting acquainted in Second Life - Human Agent Interactions in Virtual Environments   Matthias Rehm, Christian Pallay
The Impact of Virtual Teamwork on Real-world Collaboration   Lin Qiu, Wendy Weini Tay, Junwei Wu
F3:Sensing & Sensation
An Intelligent Agent with Affect Sensing from Metaphorical Language and Speech   Li Zhang
A Novel Wearable Device to Present Localized Sensation of Wind   Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto
Funbrella: Recording and Replaying Vibrations through an Umbrella Axis   Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino
F4: Studies on Games
Chase and Catch -- Simple as That? Old-fashioned Fun of Traditional Playground Games Revitalized with Location-aware Mobile Phones   Gunnar Misund, Håkon Tolsby, Joakim Karlsen, Harald Holone, Aleksander L. Toppe
"Now You Need to Laugh!" - Investigating Fun in Games with Children   Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi
Product Placement in Interactive Games   Barry Ip
F5: Innovations or not? New interaction designs I
History of Stereoscopic Displays and Challenges for Success in Stereo Gaming   Matt Zachara, Jose Zagal
RoboTable: A Tabletop Framework for Tangible Interaction with Robots in a Mixed Reality   Aleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto
Wearable Haptic Device to Present Contact Sensation Based on Cutaneous Sensation Using Thin Wires   Takafumi AOKI, Hironori MITAKE, Keoki DANIAL, Shoichi HASEGAWA, Makoto SATO
F6: Innovations or not? New interaction designs II
Novel Tactile Display for Emotional Tactile Experience   Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto
Wearable DJ System: a New Motion-Controlled DJ System   Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
Instantaneous Saccade Driven Eye Gaze Interaction   Oleg Komogortsev, Young Sam Ryu, Do Hyong Koh, Sandeep Munikrishne Gowda
F7: Emotions and Social Aspects
Cat@Log: Sensing Device Attachable to Pet Cats for Supporting Human-Pet Interaction   Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto
Familiars: Representing Facebook Users・Social Behaviour through a Reflective Playful Experience   Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan
Using Affective Trajectories to Describe States of Flow in Interactive Art   Stephen Gilroy, Marc Cavazza, Maurice Benayoun
F8: Games
Developing Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Nets   Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul Spirakis
Yyyyy Yyyyyy - a casual game style for encouraging long term behavior change among teenagers   Anton Gustafsson, Magnus Bånga, Mattias Svahn
iSee: Interactive Scenario Explorer for Online Tournament Games   Greg Smith, Desney Tan, Bongshin Lee
F9: Playing with Image and Machinima Production tools
Zuzen, a Cloud-based Framework for Automated Machinima Generation   Samuel Munilla, R. Michael Young
Assisted Animated Production Creation and Programme Generation   Juan Abadia, Eduard Gonzalez, Sergi Gonzalez, Daniel Soto, Santi Fort, Alun Evans, Josep Blat
Image Space: Capturing, Sharing and Contextualizing Personal Pictures in a Simple and Playful Way   Andrés Lucero, Marion Boberg, Severi Uusitalo
F10: Tools for Design and Production of Better Games
Process Control in the Development of Game-Based Learning Environments   Antti Kirjavainen
Simulation as a Game Design Tool   Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen
An In-Game Reporting Tool for Pervasive Games   Annika Waern, Zeynep Ahmet, Daniel Sundstr
F11: Arts, Drama, and Performance
Dramaturgies of PLACE: Evaluation, Embodiment and Performance in PLACE-Hampi   sarah kenderdine, jeffrey shaw, anita kocsis
Anthropomorphic Artificial Artist based on Face-like Detection and Painterly Rendering   Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee Onn Wong, Kirak Kim, Keechul Jung
Virtual Cinematography Director for Interactive Storytelling   Edirlei E. Soares de Lima, Cesar T. Pozzer, Marcos C. d’Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L.. Furtado